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Kayak and Canoe Design Bulletin Board
Re: Kayak Design Math Pointers?
Posted By: Nick Schade In Response To: Kayak Design Math Pointers? (Charlie Lesh)
Date: Tuesday, 27 June 2000, at 9:52 a.m.
One place to start is with techniques for drawing curves and surfaces. A good reference is "Curves and Surfaces for CAGD - A practical guide" by Gerald Farin, published by Academic Press. It includes a floppy with code. This will cover the most complicated math of creating smooth surfaces. The boat design specific math is much easier. Get a basic Naval Arch text, there are several listed in my bibliography.
: I am thinking about starting an open source programming project that will be
: able to do some basic kayak design. Nothing too complicated, if I could do
: what "BEARBOAT" can do, that would be great.: Anyway, I don't have a huge background in engineering, but if I can find a
: good book on a subject, I usually can figure something out. I was
: wondering if someone could point me in the right direction, I'm looking
: for books or articles about the math behind calculating and drawing fair
: curves, minimizing surfaces, etc...kayak design math. I've found articles
: about 'theory', length, rocker, etc...I'm looking for 'hard math'.: Basically, I'm learning to program on c++ on Linux, with the QT-2.1 toolkit,
: under the KDE-2 desktop environment, and I thought that I might as well do
: something useful while I'm screwing around.: Any help on sources of information would be greatly appreciated.
: -Charlie hjles@buffalo.edu
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